Fazli — Smart Innovation for the Community
Welfare Club · illustrating Practice 6, Innovating for Problem Solving.
How the guide tells it p.55
- 1
Fazli and friends notice serious food waste in the school canteen.
- 2
They work out that the amount cooked does not match how many students actually attend.
- 3
They use AI to sketch a “Smart Canteen” app that predicts meal orders from attendance trends.
- 4
They pitch the idea to the principal.
The lesson the guide draws
Creativity in problem solving, teamwork and civic concern — the top of the practice ladder.
The source document illustrates this scenario with an image, labelled in the guide as AI-generated.
The practice it illustrates
6. Innovating for Problem Solving
“Solve problems, don't just finish assignments”
The highest level in an education context — applying all the other skills to design solutions to real-world problems.
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